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Surface normal : ウィキペディア英語版 | Normal (geometry)
In geometry, a normal is an object such as a line or vector that is perpendicular to a given object. For example, in the two-dimensional case, the normal line to a curve at a given point is the line perpendicular to the tangent line to the curve at the point. In the three-dimensional case a surface normal, or simply normal, to a surface at a point ''P'' is a vector that is perpendicular to the tangent plane to that surface at ''P''. The word "normal" is also used as an adjective: a line normal to a plane, the normal component of a force, the normal vector, etc. The concept of normality generalizes to orthogonality. The concept has been generalized to differentiable manifolds of arbitrary dimension embedded in a Euclidean space. The normal vector space or normal space of a manifold at a point ''P'' is the set of the vectors which are orthogonal to the tangent space at ''P''. In the case of differential curves, the curvature vector is a normal vector of special interest. The normal is often used in computer graphics to determine a surface's orientation toward a light source for flat shading, or the orientation of each of the corners (vertices) to mimic a curved surface with Phong shading. ==Normal to surfaces in 3D space==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Normal (geometry)」の詳細全文を読む
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